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Rabu, 08 Juni 2011

SC CODE ShutGun Pabrik 1 Hit

SC CODE ShutGun Pabrik 1 Hit: SC CODE SG PABRIK 1 HIT: CODE:Code:
/*
Name:GameShark™
Copyright: ArmaX@N3
Author: ArmaX, RidhoTheRock
Date: **/**/**
*/
#include "AnkastaOFFSET1HIT.h"
#include
LPTSTR TheBrother = "PointBlank.i3exec";
DWORD ofsMNZ1, ofsMNZ2, dwBase, adrBaretOn, adrBaretOff, adrMISIOn, adrMISIOff, NextProtection;

BYTE SGOFF[]= {0x2C};
BYTE SGON[] = {0xFF};

//========================================================================================================================
void LChangeTheWorld(void *adr, void *ptr, int size)
{
DWORD CheckProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &NextProtection);
RtlMoveMemory(adr,ptr,size);
VirtualProtect(adr,size,NextProtection, &NextProtection);
}
int TukangTusbol = 0;
int __fastcall ByLstars(void)
{
return 0;
}
DWORD WINAPI ThreadStarter(LPVOID param)
{
while (1) {
ByLstars();
ByLstars();
ByLstars();
ByLstars();
ByLstars();
ByLstars();
ByLstars();
ByLstars();
ByLstars();
ByLstars();

//============================================SG Gosong 1 HIT==============================================================
//Hotkey ON
if (GetAsyncKeyState(VK_LBUTTON)&1) {
dwBase =(DWORD)GetModuleHandleA(TheBrother)+BASEWEAPON;
DWORD Ptr1 = *(PDWORD)((DWORD)(dwBase))+SGGosong1;
DWORD Ptr2 = *(PDWORD)((DWORD)(Ptr1))+SGGosongDamage;
DWORD Ptr3 = *(PDWORD)((DWORD)(Ptr2))+SGGosong2;
LChangeTheWorld((BYTE*)(Ptr3),(SGON),1);
}
//Hotkey OFF
if (GetAsyncKeyState(0x51)&1) {
dwBase =(DWORD)GetModuleHandleA(TheBrother)+BASEWEAPON;
DWORD Ptr1 = *(PDWORD)((DWORD)(dwBase))+SGGosong1;
DWORD Ptr2 = *(PDWORD)((DWORD)(Ptr1))+SGGosongDamage;
DWORD Ptr3 = *(PDWORD)((DWORD)(Ptr2))+SGGosong2;
LChangeTheWorld((BYTE*)(Ptr3),(SGOFF),1);
}
Sleep(0);
}
return (0);
}
BOOL _stdcall DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll); // meringankan kerja dll
if (dwReason == DLL_PROCESS_ATTACH) {

CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter,0, 0, 0);
}
TCHAR strDLLName [GameShark™];
// ambil nama dll kita, simpan di variabel strDLLName
GetModuleFileName(hDll, strDLLName , GameShark™);

if (strstr(strDLLName, "GameShark™") <= 0) {
// tampilkan pesan, kalo dll nya sdh bukan asli / sudah di rename
MessageBox(0, "Kalo mau maling lihat lihat dolo !!!", "WARNING", MB_OK + MB_ICONSTOP );
MessageBox(0, "Balikin tuh nama Dll nya,..?", "WARNING", MB_OK + MB_ICONSTOP );

ExitProcess(0);
}
}

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